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Old Oct 27, 2008, 08:01 PM // 20:01   #201
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Well, I attempted to condense as much vital information as possible into one GW-sized clipboard:

Quote:
Kills = more pts than capping (This isn't AB!) Shrines: Battlecry>>>Energy>Health>Morale. Run if outnumbered. Dont suck.
Yes, I had to leave out the apostrophe in "don't" to fit that in. F*** you, anet.

If we start spamming this line every fight maybe people will smarten up...

(Oh and an additional f-you anet for making me reorder my bar every single match. Maybe I would actually have time to paste multiple lines if I didn't have to do that.)

Last edited by Alleji; Oct 27, 2008 at 08:04 PM // 20:04..
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Old Oct 27, 2008, 08:26 PM // 20:26   #202
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Originally Posted by The Meth View Post
Battle cry is so fricken overpowered it should be obvious to go after it. In a game where movement is so important a passive unremovable speed buff is incredible.
+1

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Originally Posted by LifesRestorer View Post
who will teach my 4 team mates that if they step 3 paces to the right into shrine range they will outcap the 2 rts who are slowly getting the battlecry shrine...
+2

Who's also going to realize that you don't have have to be dead center on the shrine for the cap. On 2 of the 3 maps monks can reach others for heals on the edges but I guess the PVE crowd has their mini-map totally disabled.

Leeroys are always good fun, cough when they aren't on your team . Melee who also decide to try and kill rangers which have their own block/condi removal/self heal and a snare are pretty pro too especially if the other team has healers and a rit while the damn ranger has weapon warding, yet they still attack it. After seeing this countless times my head starts to hurt.

I truly wonder how dumb is the general world population? We were born with a brain, use it or you make mice look smart.

Last edited by Ec]-[oMaN; Oct 27, 2008 at 08:35 PM // 20:35..
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Old Oct 27, 2008, 08:36 PM // 20:36   #203
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Originally Posted by Ec]-[oMaN View Post
I truly wonder how dumb is the general world population? Thinking logically here, if you were serving in the army;
would it be wise to head into battle outnumbered?
proceed to engage a target which clearly had superior weapons/armor?
continue to fight said target?
Trouble is, that's exactly what they do in da movies...
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Old Oct 27, 2008, 09:26 PM // 21:26   #204
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Originally Posted by FoxBat View Post
Trouble is, that's exactly what they do in da movies...
But its important to realize that leeroying works in the movies, we should always strive to stretch reality
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Old Oct 27, 2008, 09:45 PM // 21:45   #205
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It isn't so much that people are dumb, as they are young. I always get mad at the idiots in GW, and then I remember that they are probablly all like 12 years old. After realizing that, you can rest easy.

I came to the same conclusion about reading stuff about American politics on the internet. At first I was REALLY frightened that all these racist, sexist, brainless people's vote counted the same as mine... then I remembered they are all probablly too young to vote.
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Old Oct 27, 2008, 10:02 PM // 22:02   #206
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This is starting to become annoying. Can't nearly have a normal game anymore without facing an enemy team with 2/3+ people with the same tag. This is always resulting in a certain big lose, because you are grouped with the few 'honest', mostly bad, players against a group of perfectly synced people.

FIX SYNCING!
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Old Oct 27, 2008, 10:17 PM // 22:17   #207
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I'm gonna say monk because I'm definately not a melee player. Ele was good on the damage but w/o a healer pretty squishy. Rit a nice support damage, but I mostly like the monks smite removals. Sig of Judg. is a nice interrupt if timed right. and Reversal does a double whammy w/ it causing dmg to foes and negating damage on allies.

And a note: no matter what profession you're playing..... =/ plz for the love of God don't run into a mob where it's 5v1......you will most likely just help the other team get a point -.- that has got to be my biggest pet peeve.

Last edited by xx luna xx; Oct 27, 2008 at 10:21 PM // 22:21..
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Old Oct 27, 2008, 10:59 PM // 22:59   #208
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Quote:
I truly wonder how dumb is the general world population? We were born with a brain, use it or you make mice look smart.
Hitch-hikers guide to the galaxy comes to mind... besides if it averages at you being the only competent player in the team, why not just head to Asia Korea? Or role mesmer.
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Old Oct 27, 2008, 11:32 PM // 23:32   #209
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I didn't like the assassin build at first, at least not compared to last year's, but now I love it after having a 22 win streak on my assassin. Was in a random group too (I don't sync Costume Brawl.) The team was two monks, a rit, my sin, and the fifth char started out as a ranger but eventually got replaced as a warrior. My win streak ended cause the server booted me. Not sure if others got booted or not.

Most epic minute long battle took place in the three shrine area against a team of two rits, a monk, a sin and a mesmer. My team had the outside shrines and they had the center. Good spiking and KD was the key to victory for my team. Once we wiped them the first time, there was no recovering. Had to say it was the funnest battle so far. Never had one so intense.
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Old Oct 28, 2008, 12:34 AM // 00:34   #210
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I usually always head to the center at the start of that 3 shrine map, if we wipe I get BC, if we're near BC starting off I usually ask one person to go there or I go. I've lost getting center first and I've lost getting BC first, it depends on what you're fighting. I've won both ways too.

I keep getting wiped by 2 monk with a rit or 2 rit with a monk teams too. It's getting a bit annoying. I mean I can't solo all 3 by myself. Longest streak I had today was 5 I think. Necros>Sins though, if it's not 1vs1. Cause they just plague signet you and hex you with everything so you can't do much to them because any damage you do is negated by Insidious. Kind of crap in some situations. But I suppose they'd be useless with anything else.
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Old Oct 28, 2008, 12:46 AM // 00:46   #211
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I think I'm going to start carrying Alleji's quote on my clipboard. Nothing's better than being in a team where you hear both of the following:

"STAY TOGETHR NUBS 5 CAPS SHRINES FASTR"

and

"STAY AWAY FROM BATTLE CRY IT'S USELESS"
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Old Oct 28, 2008, 01:00 AM // 01:00   #212
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Quote:
Originally Posted by LifesRestorer View Post
who will teach my 4 team mates that if they step 3 paces to the right into shrine range they will outcap the 2 rts who are slowly getting the battlecry shrine...
Who will teach warriors they don't have to stand motionless on the center of the shrine to cap while casters/rangers pummel them from afar? I swear I see this in 20% of matches. Thankfully I am usually lucky and its the other team

Quote:
Originally Posted by shadows of hob View Post
This is starting to become annoying. Can't nearly have a normal game anymore without facing an enemy team with 2/3+ people with the same tag. This is always resulting in a certain big lose, because you are grouped with the few 'honest', mostly bad, players against a group of perfectly synced people.

FIX SYNCING!
I have ran into very few sync groups and they all sucked. Don't know what your problem is.

Quote:
Originally Posted by garethporlest18 View Post
I usually always head to the center at the start of that 3 shrine map, if we wipe I get BC, if we're near BC starting off I usually ask one person to go there or I go. I've lost getting center first and I've lost getting BC first, it depends on what you're fighting. I've won both ways too.
If you go to morale all thats going to happen is the other team is going to cap energy and battle cry, then the game becomes a 5v5 where the enemy team has huge buffs. Unless your team is far better then them in 5v5 they wipe you, then its game over.
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Old Oct 28, 2008, 01:01 AM // 01:01   #213
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even if it's difficult to find a decent team, costume brawl remains a very good source of zkeys / gamer points / ToT

I think Anet should add points for consecutives in other minigames
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Old Oct 28, 2008, 01:06 AM // 01:06   #214
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Quote:
Originally Posted by The Meth View Post
Who will teach warriors they don't have to stand motionless on the center of the shrine to cap while casters/rangers pummel them from afar? I swear I see this in 20% of matches. Thankfully I am usually lucky and its the other team



I have ran into very few sync groups and they all sucked. Don't know what your problem is.



If you go to morale all thats going to happen is the other team is going to cap energy and battle cry, then the game becomes a 5v5 where the enemy team has huge buffs. Unless your team is far better then them in 5v5 they wipe you, then its game over.
I had 3 or 4 teams of players who KNOW their stuff. One of the team had the composition: 2 Rit, 1 monk, 1 war and 1 ele. Sure, you can argue the 60% of the team have healing powers, but its not invincible. And each match the highest score the opponents have was a 15. Pretty good, and getting into pugs w/ these kind of people who KNOW what they're doing>sync team.
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Old Oct 28, 2008, 01:07 AM // 01:07   #215
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Kills = more pts than capping (This isn't AB!) Shrines: Battlecry>>>Energy>Health>Morale. Run if outnumbered. Dont suck.
The problem with that logic is that not trying to kill and running away means that the other team can't get points from killing you, either. Yeah, a big 5 on 5 brawl may get you points faster than capping shrines continuously, but it's likely that at least a few of your teammates will die as well, resulting in fast points for the other team.

Splitting at the beginning, getting an early capping lead, and then running and capping from the (nearly inevitable) mob that forms as the enemy tries to chase you down (quite often screaming, "RUNNING N00B!" or the like) is a guaranteed win, if done properly. Don't give them an opportunity to kill you, and you take away their opportunity to mount a come-back.

Having classes capable of snaring or slowing down opponents (hintrangerhint) makes this strategy work much better.
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Old Oct 28, 2008, 01:21 AM // 01:21   #216
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We had 2 Monks + 2 Rits + War synced earlier...so beast.
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Old Oct 28, 2008, 01:31 AM // 01:31   #217
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Quote:
Originally Posted by Skyy High View Post
The problem with that logic is that not trying to kill and running away means that the other team can't get points from killing you, either. Yeah, a big 5 on 5 brawl may get you points faster than capping shrines continuously, but it's likely that at least a few of your teammates will die as well, resulting in fast points for the other team.

Splitting at the beginning, getting an early capping lead, and then running and capping from the (nearly inevitable) mob that forms as the enemy tries to chase you down (quite often screaming, "RUNNING N00B!" or the like) is a guaranteed win, if done properly. Don't give them an opportunity to kill you, and you take away their opportunity to mount a come-back.

Having classes capable of snaring or slowing down opponents (hintrangerhint) makes this strategy work much better.
A good player should be able to look at the opponent and know if the fight is winnable, and if it isn't they should know if escape will be possible if things go south. If the answer to both of these questions is no, then don't fight! If you are an ele and a ranger or a mesmer come after you, you BETTER start running your ass off. If its a 2v1 you should be running as well unless the matchup is incredibly favourable (say, 1 ranger vs 2 warriors while you have battle shrine). All matches should start out by trying to get the capping advantage because it helps fighting, not because you'll get 2 points over the course of the entire fight.

Oddly enough, I haven't heard the usual "OMG NOOB STOP RUNNING AND FIGHT ME!!!111" once yet. And I have found the average costume brawl player much more receptive to strategies and teamwork then the average AB/RA player. You get a few retards that think dumb stuff like capping morale works, but thankfully most players seem smart enough not to play zergway into a 5 man group, though a lot more players could spend more time watching around and running away from 1v1's before an enemy ranger comes up, cripples you and turns it into a 2v1.

Quote:
Originally Posted by AKB48 View Post
I had 3 or 4 teams of players who KNOW their stuff. One of the team had the composition: 2 Rit, 1 monk, 1 war and 1 ele. Sure, you can argue the 60% of the team have healing powers, but its not invincible. And each match the highest score the opponents have was a 15. Pretty good, and getting into pugs w/ these kind of people who KNOW what they're doing>sync team.
Yesterday I got grouped up with a ranger, an ele, a monk, a rit, with myself as mesmer. All of them smart (2 actually started the first match with a copypasted strategy just as mentioned by Alleji). Other teams got their shit ruined. 20-1 wins were common and half of the teams quit after being spawn camped for awhile.
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Old Oct 28, 2008, 01:42 AM // 01:42   #218
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Oddly enough, I haven't heard the usual "OMG NOOB STOP RUNNING AND FIGHT ME!!!111" once yet.
I've heard that a few times. My elementalist and ranger get that for kiting the warriors around. It was funny today though when I was on my ranger. This warrior was trying to take a morale shrine from us, so I headed over to him by myself. I started to kite him and he got pissy. He eventually died and called me an idiot. I told him he shouldn't have tried to solo a ranger. A few seconds later, after my team won and I was in the next battle, he whispered me and was like "I'm sorry I called you an idiot. Your build is really good. What is it?" lol. I told him to just play a ranger in Costume Brawl.
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Old Oct 28, 2008, 01:56 AM // 01:56   #219
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Originally Posted by Skyy High View Post
The problem with that logic is that not trying to kill and running away means that the other team can't get points from killing you, either. Yeah, a big 5 on 5 brawl may get you points faster than capping shrines continuously, but it's likely that at least a few of your teammates will die as well, resulting in fast points for the other team.

Splitting at the beginning, getting an early capping lead, and then running and capping from the (nearly inevitable) mob that forms as the enemy tries to chase you down (quite often screaming, "RUNNING N00B!" or the like) is a guaranteed win, if done properly. Don't give them an opportunity to kill you, and you take away their opportunity to mount a come-back.

Having classes capable of snaring or slowing down opponents (hintrangerhint) makes this strategy work much better.
I know it's not perfect, but you have very limited space to work with if you just want to copy/paste a message. I can't exactly go into details. :P


And I started pasting that every run. I think it helps a bit, I actually managed to get some people to go battle cry instead of the center on that 3-shrine map... also serves as an idiot test. If people flame you for it or still 4 of them rush off to the center, I tell them they failed my idiot test and tab out for a couple minutes (like right now <.<).
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Old Oct 28, 2008, 02:16 AM // 02:16   #220
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Team chat is from the start of the match. I pasted my line once, everyone went for middle, the usual. Then I went to solo cap the battlecry shrine, killed a wammo without him getting into melee range and tigered his corpse:



Brightened up my losing streak a bit.
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